Stepping on from chess notation, it's time to look at some chess basics. The pieces are set up as shown in the diagram on the right. Pawns out in front, rooks in the corners, knights next to the rooks, bishops next to the knights, king and queen in the center with the queen on her color.
The pawns are the infantry and usually move first in order to make way for the backrow pieces to come out. The knight is the only backrow piece that needn't wait for the pawns to clear a path. The knight has the unique ability to jump over other pieces, friend or foe, on his way to his destination square. So the knight can jump right over the pawns.
Usually when one or two pawns have been advanced, the knights and bishops are posted to strategically advantageous squares either in the center or controlling the center.
The pawns are the eight foot soldiers that start on the front. A pawn can move forward either one or two squares on it's first move. On every move taken after that the pawn can move forward only one square. Unlike the other pieces in the game, the pawn can only move forward, never backward.
When capturing an enemy piece the pawn moves forward one square diagonally either left or right. It completes the capturing maneuver on the adjacent file where it's victim had been. The pawn cannot capture a piece directly in front of it. It is blockaded by such a piece.
If a pawn reaches the final rank on the other side of the board it can be promoted to a (usually) queen, rook, bishop or knight.
The knight moves in a distinct fashion. It's two squares in any direction and then one square left or right from the original movement. It's not so easy to explain just in words alone. Maybe you'll get the idea quicker by looking at the diagram.
Another cool thing about the knight is it's the only piece that is immune to blockades as it can jump over other pieces to get from one point to another. This makes the knight very dangerous during close combat in clustered positions.
The knight is much better in the center than on the side of the board. See how the white knight in the center of the board has eight possible moves. But the black knight on the eighth rank has only three options. And the other black knight right in the corner has just two.
The bishop is a wonderful piece. It moves along the diagonals and is often deployed in a supporting role in an attack on the enemy king. It is well designed for this purpose as it's long range capabilities means it can control diagonals from remote areas deep in it's own territory.
As you can see in the diagram, the bishop's scope is also improved by taking a central position but often the most powerful bishop is the one fianchettoed on the long diagonals at b2 or g2 for White or at b7 or g7 for Black.
Each side starts out with a light-squared bishop and a dark-squared bishop. No bishop can access both color squares, they spend the game on one or the other. That's why a bishop pair is considered very strong because when you have both of your bishops you can reach all 64 squares. One bishop can reach only 32.
The rook is like the bishop only instead of operating on the diagonals it controls the ranks and files.The rook and king also have a unique castling move.
The rook is an end game piece coming into it's own when the files start to open up. Looking somewhat like a castle, the rook is symbolic of a sentry in medieval times. It was also depicted by a chariot in other chess variants.
The rook is the most powerful piece on the board after the queen. It is also involved in more endgames than any other piece. Knowledge of rook and pawn endings are crucial to becoming a strong chess player.
One look at the diagram on the left will quickly bring home to you the full extent of the queen's power. If you count the square the queen is situated in you will notice that from a central location she controls half the board.
Only 32 of the 64 squares are out of her reach while she can reach the remaining 31 in a single move. As you can see the queen can bring pressure to bear on the enemy in three or four different points at any time.
If you understand when and how to bring your queen into the game you can use her power to decide the game in your favor. The big hint for beginners is to resist the understandable urge to use the queen for lone raids early on. This will back-fire against good players.
The king is the most important piece in the game. You must capture your opponent's king to win the game. The king can and should be brought to relative safety early on by castling.
Castling is a special chess move in which the king and rook combine. The rules for castling are as follows: the king is moved, from its original square, two squares toward either rook on the same rank; then that rook is moved over the king to the square immediately next to the king.
Apart from castling, the king moves to any adjoining square that is not commanded by an enemy piece. The king is a relatively weak vulnerable chess piece and should be kept free from harm for much of the game. In the endgame the king moves from the periphery to center-stage.
That's a good overview of the game and I believe enough to leave you ready to play your first game of chess. You may want to study chess basics a little deeper.
Later you can get stuck into strategy, how to rack up many chess victories against your opponents. It's probably a good idea to nail the rules first though but that won't take long.
You're well on your way now. Every aspect of the rules are laid out here for you in greater detail. Get more tips and tricks on chess moves or leave your own.
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