Chess Endgames and Their Hidden Secrets


Play chess endgames with poise and confidence
Play chess endgames with poise and confidence
It's time to learn your craft and change the way you approach chess endgames. Here are some endgame nuggets to help you succeed in Material Face Offs.


Make yourself at home with disciplines like opposition, zugzwang, triangulation and outflanking. These themes are the bread and butter of endgame strategy.


Other important ideas include play on the seventh rank, creating two weaknesses and the value of adopting a cat and mouse strategy. Discover the value of a passed pawn and how to exploit it.


Finally I can't stress enough the necessity of analyzing your chess games. But first let's talk about the fighting King in the closing stages of a game.



The Legend of the Fighting King




a8b8c8d8e8f8g8h8
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1f1g1h1


Chess Endgames - Both Kings will try to push the other back, the central control of squares by pawns will have a bearing

When you first learn to play chess they tell you to get the King safe. It's one of the mantras of the opening. Develop your pieces, get them to active squares, ready to attack.



Every piece except the King. The King must be tucked away in the corner behind as much cover as possible. Wrapped up in cotton wool. Makes him seem weak and frail doesn't it?


Well the King is not so weak and frail. He is actually stronger than a minor piece. A lone Rook is also well advised to keep a respectful distance.



No the King is simply more valuable that's all. All good players watch out for that point in the blurry lines between the middlegame and the endgame. The moment when the King must stride towards the center and become the central player in the fight.



Fronting Up with Opposition




a8b8c8d8e8f8g8h8
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1f1g1h1


Chess Endgames - Both Kings will try to push the other back. The central control of squares by pawns will have a bearing.

When you first learn to play chess they tell you to get the King safe. It's one of the mantras of the opening. Develop your pieces, get them to active squares, ready to attack.



Every piece except the King. The King must be tucked away in the corner behind as much cover as possible. Wrapped up in cotton wool. Makes him seem weak and frail doesn't it?


Well the King is not so weak and frail. He is actually stronger than a minor piece. A lone Rook is also well advised to keep a respectful distance.



No the King is simply more valuable that's all. All good players watch out for that point in the blurry lines between the middlegame and the endgame. The moment when the King must stride towards the center and become the central player in the fight.



Spin a Web of Zugzwang




a8b8c8d8e8f8g8h8
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1f1g1h1


Chess Endgames - Black to move is in Zugzwang. Promotion is now impossible; he must now choose between abandoning the pawn or stalemating the enemy King. A winning position has now been reduced to a draw.

Positions with zugzwang occur frequently in chess endgames. Zugzwang is taken from German and means compulsion to move. It describes any instance where a player cannot make any move without significantly weakening his position.



Zugzwang usually results in a winning position changing to a draw or a draw changing to a loss or where a won game ends in defeat.


Zugzwang is in a subtle sense a recurring aim of chess strategy. You always want to force your opponent to choose between a bad scenario and an even worse one.



But it is the instances where you play a move that literally puts your opponent in a straitjacket that we refer to as zugzwang.



Utilize Triangulation to Pass the Move




The King and Queen will play major roles in your Play Chess adventures.

Chess Endgames - Tal vs Spassky 1965: Spassky (Black) to move likes the position but would prefer it was Tal to move as he would be forced to move his King and be condemned to defeat. Spassky triangulates his King between d2, c3 and back to d3 forcing Tal to resign

Triangulation is the art of losing a tempo or losing a move. Sometimes in a position it would be far more advantageous to pass the move to your opponent.




So you fix it so the other guy has to move from the same position. You move your King three times in the shape of a triangle and return to the same position.



Meanwhile your opponent has been forced to move and return in two moves. The result is the board returns to the previous position only now your opponent must move.




It is in such a situation that triangulation is most useful. Triangulation is used to put the other player in zugzwang.




Outflanking the Enemy for the Breakthrough




The attacking King eats into his counterpart's territory by outflanking him with Ke4

Chess Endgames: The attacking King eats into his counterpart's territory by outflanking him with Ke4

Sometimes when you have opposition you give it up momentarily to eat into your opponent's territory. In the diagram, White to move will not maintain opposition with Kc3. He has to make progress.



So he temporarily gives up opposition in order to make his way up the board. He does this with Ke4. Black will not keep opposition on the next move because he needs to keep his King in front of the White pawn. The move ...Kc4 would be a disastrous reply. He will retreat instead and White will regain opposition.



Outflanking is an integral feature of chess endgames. This technique is used repeatedly along with opposition, zugzwang and triangulation during the struggle to gain dominance in the final stages.



Reach the Promised Land on the Seventh Rank




a8b8c8d8e8f8g8h8
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1f1g1h1


Chess Endgames; Nimzowitsch - Bernstein, 1912. Gaining control of the seventh rank will bring you a long way towards victory

One of the most important themes in chess strategy is winning control of the seventh rank. If you can establish your Rooks there you will be able to clean out the opposition base.




A Rook on the seventh rank is very often called a pig. He can start gobbling up helpless pawns and undermine the entire enemy position. Such a Rook is like a pig guzzling swill from a trough.




The conquest of the seventh rank is always a central plank in the plans of top chess players. There are numerous ways to play for this.




Using Cat and Mouse Torture on Your Opponent




a8b8c8d8e8f8g8h8
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1f1g1h1


Benko - Averbakh, 1958: Benko is playing Cat and Mouse against Averbakh. He will grind out a win through small, incremental improvements and by torturing Averbakh with a hopeless position.

As you improve you will often find yourself entering the endgame in a winning position. So how do you approach this happy scenario? We are told that when we have the initiative we are obliged to attack, lest we lose the edge.




But this advice is more relevant in the middlegame when the advantage is often dynamic in nature and therefore temporary. In the endgame you will likely have converted your advantage to a positional or material boon.




In the endgame there is no rush. In the opening we are trying to do as much as possible with each move. But now as the game reaches the conclusion we can take our time. What can be done in two moves is sometimes better done in ten.




The Principle of Two Weaknesses




a8b8c8d8e8f8g8h8
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1f1g1h1


Alekhine - Samisch, 1925: By capturing the Black pawn on h7, White has just given Black a second weakness. He must now defend against the passed b-pawn and the newly created passed h-pawn.

I sometimes had frustrating games where I felt like I had gained a definite advantage but failed to win from it. I would win an exchange or a couple of pawns. Or sometimes I would destroy my opponent's pawn structure and keep my own healthy.




And yet even with a material or positional advantage for no compensation I would not be able to break my opponent down. I would go for him but he would get all his forces to the weak point and I would not be able to break through.




I would usually end up losing on the clock and I would be angry. Imagine the light bulb moment when I discovered this great concept of creating a second weakness. It's so logical it almost seems obvious. Another evolution in my development.




Power of the Passed Pawn




a8b8c8d8e8f8g8h8
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1f1g1h1


Chess Endgames - The g4-pawn will win it for White

The passed pawn is one of the most fearsome weapons you can hope to have in a chess endgame. Obviously it's a potential Queen or as some people like to call it a baby Queen. Even if it never promotes it causes havoc in the enemy camp.



Your opponent is practically forced to blockade it with a piece for a start. This piece loses much of it's mobility and is sometimes frozen out of the game. A distinction has to be made between a blockade in the enemy half of the board and a blockade in your own half.



Apart from being basically a piece down, the blockading piece and the passed pawn often form a wedge in the heart of the enemy camp. Vital ranks and files that ought to serve as highways for mobile pieces are blocked up. This greatly limits the activity of the opposing forces.



The Value of Endgame Analysis




Chess Endgames - Analyze your games and the games of the masters
Chess Endgames - Analyze your games and the games of the masters
Endgame analysis and chess analysis in general are fundamentally important in your development as a chess player. When I first began to play my games were taking on the same basic patterns.



I was making the same unsound moves based on the same unsound assumptions game after game. The games I won were only won because my opponent would be at the same level as me and did not know how to take advantage.


When I did lose it was against people who did know. In retrospect I did not even know which of my moves (apart from the obvious blunders) were the bad ones.



It was only when I began to analyze each game that the engine was highlighting them. I still didn't always immediately know why they were bad but the database and endgame tablebase were able to show me better moves.



Moving On




Get skilled in the art of positional strategy
Get skilled in the art of positional strategy
And now we bring the curtain down on our endgame discussion. Key positions are very important and the principles and ideas involved in learning to play them well will help you play all positions well.



The ability to outmaneuver your opponents no matter what material is left on the board in the endgame is another important skill. Learning how to handle each piece in each scenario is the secret behind these incremental improvements over time.


Mastering these endgame themes mentioned here provides you with all the skills and know how you need to navigate your way through the most difficult of endgames.



There's nothing better than winning a long hard game directly because of a skill learned on the training field. But you have more progress to make. Develop your skills in the middlegame.